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Conversation in the studio about C++ in GamеDev
C++ is written in very different fields - with different requirements, features, and complexities. And if you're not involved in GameDev, you may have a rather vague idea of how the developers' work there is different from yours. Maybe you should just drop everything and go there. Or on the contrary, it's not your thing at all, and there's not much time left for C++ in that area anyway?
Experienced people will help you to figure this out. So at the conference we will talk about the peculiarities of this sphere with those who have spent more than a year in it: Kirill Shabordin, Vladimir Atamanov, and Andrei Aksenov. And Alexander Pirogov will help to lead this conversation.